HEADERS = MultipleViewTriangulation.h

OBJS =	MultipleViewTriangulation_common.o optimal_correction.o \
	triplet_triangulation.o multipleview_triangulation.o \
	optimal_triplet_correction.o

TARGET	= libMultipleViewTriangulation.a

include ../Makefile.in

$(TARGET): $(OBJS)
	ar rv $(TARGET) $(OBJS)

clean:
	rm -f *.o *~ $(OBJS) $(TARGET)

MultipleViewTriangulation_common.o: MultipleViewTriangulation_common.cc $(HEADERS)
optimal_correction.o: optimal_correction.cc $(HEADERS)
triplet_triangulation.o: triplet_triangulation.cc $(HEADERS)
multipleview_triangulation.o: multipleview_triangulation.cc $(HEADERS)
optimal_triplet_correction.o: optimal_triplet_correction.cc $(HEADERS)
