HEADERS = Triangulation.h

OBJS =	least_squares.o optimal_correction.o

TARGET  = libTriangulation.a

include ../Makefile.in

$(TARGET): $(OBJS)
	ar rv $(TARGET) $(OBJS)

clean:
	rm -f *.o *~ $(OBJS) $(TARGET)

least_squares.o: least_squares.cc $(HEADERS)
optimal_correction.o: optimal_correction.cc $(HEADERS)
