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Intent, Motivation, Applicability, Structure, Participants, Collaborations, Consequences, Implementation, Sample Code, Known Uses, Related Patterns

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The Abstract Factory pattern has the following benefits and liabilities:

  1. It isolates concrete classes. The Abstract Factory pattern helps you control the classes of objects that an application creates. Because a factory encapsulates the responsibility and the process of creating product objects, it isolates clients from implementation classes. Clients manipulate instances through their abstract interfaces. Product class names are isolated in the implementation of the concrete factory; they do not appear in client code.
  2. It makes exchanging product families easy. The class of a concrete factory appears only once in an application---that is, where it's instantiated. This makes it easy to change the concrete factory an application uses. It can use different product configurations simply by changing the concrete factory. Because an abstract factory creates a complete family of products, the whole product family changes at once. In our user interface example, we can switch from Motif widgets to Presentation Manager widgets simply by switching the corresponding factory objects and recreating the interface.
  3. It promotes consistency among products. When product objects in a family are designed to work together, it's important that an application use objects from only one family at a time. AbstractFactory makes this easy to enforce.
  4. Supporting new kinds of products is difficult. Extending abstract factories to produce new kinds of Products isn't easy. That's because the AbstractFactory interface fixes the set of products that can be created. Supporting new kinds of products requires extending the factory interface, which involves changing the AbstractFactory class and all of its subclasses. We discuss one solution to this problem in the Implementation section.


Consequences of Abstract Factory, Adapter, Bridge, Builder, Chain of Responsibility, Command, Composite, Decorator, Facade, Factory Method, Flyweight, Interpreter, Iterator, Mediator, Memento, Observer, Prototype, Proxy, Singleton, State, Strategy, Template Method, Visitor
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