Pedagogical Patterns
Subject Index
Abstraction
Accessors and mutators
Analysis
Architecture
Class discovery/refinement
Course design
Database design
Design
Maintenance
Modelling
Object concepts
Object interaction
Patterns
Problem solving
Programming
Quality Assurance
'Real world' issues
Reuse
General purpose
Abstraction
#1: Concrete to Abstraction
#10: Programming in the Tiny, Small, Large (TSL)
Top
Accessors and mutators
#12: "What did you eat for breakfast?"
Top
Analysis
#3: Lecture-Examples-Activity-Student Presentation-Evaluation
#9: Lecture-Activity-Student Presentation-Discussion (LASD)
#10: Programming in the Tiny, Small, Large (TSL)
#11: Explore-Present-Interact-Critique (EPIC)
#14: Peer Review and Corrective Maintenance (PRCM)
#17: The Three Bears
#18: Discussion-Activity-Review-Lab-Review
#24: Client-Server-Negotiation (CSN)
#32: Spiral
#33: Mistake
#34: Early Bird
#42: In-Line Exercises (ILE)
#43: Model Transformation (MT)
Top
Architecture
#7: Incremental Role Play
#24: Client-Server-Negotiation (CSN)
#29: Using Design Patterns to teach the concept behind a complex framework
Top
Class discovery/refinement
#4: Brainstorming
#5: Role Playing
Top
Course design
#11: Explore-Present-Interact-Critique (EPIC)
#27: ETHOS
#40: Team Teaching
#41: Assigning and Grading (short) Team Projects
#51: Sneak Preview
Top
Database design
#10: Programming in the Tiny, Small, Large (TSL)
#11: Explore-Present-Interact-Critique (EPIC)
#35: Toy Box
Top
Design
#0: Design-Implement-Redesign-Reimplement (DIRR)
#3: Lecture-Examples-Activity-Student Presentation-Evaluation
#9: Lecture-Activity-Student Presentation-Discussion (LASD)
#10: Programming in the Tiny, Small, Large (TSL)
#11: Explore-Present-Interact-Critique (EPIC)
#13: Design-Do-Redo-Redo (DDRR)
#14: Peer Review and Corrective Maintenance (PRCM)
#18: Discussion-Activity-Review-Lab-Review
#24: Client-Server-Negotiation (CSN)
#27: ETHOS
#28: Using Design Patterns as a context in which to teach Fundamental Components of Object Oriented Systems
#29: Using Design Patterns to teach the concept behind a complex framework
#30: Fixer Upper
#31: Audio Object Analogies
#32: Spiral
#33: Mistake
#34: Early Bird
#44: Responsibility Driven Class Development
#47: Simple and Complete Patterns Step by Step
Top
Maintenance
#14: Peer Review and Corrective Maintenance (PRCM)
#30: Fixer Upper
Top
Modelling
#2: Reading, Critique, Lecture, Activity, Presentation with discussion (RCLAP)
#3: Lecture-Examples-Activity-Student Presentation-Evaluation
#34: Early Bird
#43: Model Transformation (MT)
Top
Object concepts
#3: Lecture-Examples-Activity-Student Presentation-Evaluation
#13: Design-Do-Redo-Redo (DDRR)
#15: Preparation, Industrial Presentation and Roundtable (PIPR)
#19: Gagne'-Ausbel Pattern of Lecture (GAP)
#20: Identity
#21: Mission Impossible
#25: BASE-and-Supplementary-Languages in Lectures (BSLL)
#34: Early Bird
#37: Computer Ad Face-off
#38: Class Concept Map
#45: Concept, Glossary, Problem, Analyze, Discuss, Design (CoG-PADD)
#46: Big Picture on a Small Scale (BPSS)
#47: Simple and Complete Patterns Step by Step
#48: Academic To Industrial Project Link (LINK)
Top
Object interaction
#5: Role Playing
#7: Incremental Role Play
#15: Preparation, Industrial Presentation and Roundtable (PIPR)
Top
Patterns
#1: Concrete to Abstraction
#17: The Three Bears
Top
Problem solving
#23: Model and Implement
#34: Early Bird
Top
Programming
#0: Design-Implement-Redesign-Reimplement (DIRR)
#1: Concrete to Abstraction
#8: Lab-Discussion-Lecture-Lab (LDLL)
#9: Lecture-Activity-Student Presentation-Discussion (LASD) Pattern
#10: Programming in the Tiny, Small, Large (TSL)
#11: Explore-Present-Interact-Critique (EPIC)
#13: Design-Do-Redo-Redo (DDRR)
#14: Peer Review and Corrective Maintenance (PRCM)
#17: The Three Bears
#23: Model and Implement
#24: Client-Server-Negotiation (CSN)
#30: Fixer Upper
#32: Spiral
#33: Mistake
#35: Toy Box
#36: Tool Box
#39: Group Card Sorting
#47: Simple and Complete Patterns Step by Step
Top
Quality Assurance
#2: Reading, Critique, Lecture, Activity, Presentation with discussion (RCLAP)
#34: Early Bird
Top
'Real world' issues
#22: Simulation Game Workshop
#48: Academic To Industrial Project Link (LINK)
Top
Reuse
#36: Tool Box
#49: Project Reuse Pattern (Reuse)
Top
General purpose
#1: Concrete to Abstraction
#2: Reading, Critique, Lecture, Activity, Presentation with discussion (RCLAP)
#6: Round Robin
#11: Explore-Present-Interact-Critique (EPIC)
#17: The Three Bears
#22: Simulation Game Workshop
#27: ETHOS
#32: Spiral
#34: Early Bird
#35: Toy Box
Top
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