Pedagogical Patterns

Subject Index



Abstraction

  • #1: Concrete to Abstraction
  • #10: Programming in the Tiny, Small, Large (TSL)


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    Accessors and mutators

  • #12: "What did you eat for breakfast?"


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    Analysis

  • #3: Lecture-Examples-Activity-Student Presentation-Evaluation
  • #9: Lecture-Activity-Student Presentation-Discussion (LASD)
  • #10: Programming in the Tiny, Small, Large (TSL)
  • #11: Explore-Present-Interact-Critique (EPIC)
  • #14: Peer Review and Corrective Maintenance (PRCM)
  • #17: The Three Bears
  • #18: Discussion-Activity-Review-Lab-Review
  • #24: Client-Server-Negotiation (CSN)
  • #32: Spiral
  • #33: Mistake
  • #34: Early Bird
  • #42: In-Line Exercises (ILE)
  • #43: Model Transformation (MT)


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    Architecture

  • #7: Incremental Role Play
  • #24: Client-Server-Negotiation (CSN)
  • #29: Using Design Patterns to teach the concept behind a complex framework


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    Class discovery/refinement

  • #4: Brainstorming
  • #5: Role Playing


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    Course design

  • #11: Explore-Present-Interact-Critique (EPIC)
  • #27: ETHOS
  • #40: Team Teaching
  • #41: Assigning and Grading (short) Team Projects
  • #51: Sneak Preview


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    Database design

  • #10: Programming in the Tiny, Small, Large (TSL)
  • #11: Explore-Present-Interact-Critique (EPIC)
  • #35: Toy Box


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    Design

  • #0: Design-Implement-Redesign-Reimplement (DIRR)
  • #3: Lecture-Examples-Activity-Student Presentation-Evaluation
  • #9: Lecture-Activity-Student Presentation-Discussion (LASD)
  • #10: Programming in the Tiny, Small, Large (TSL)
  • #11: Explore-Present-Interact-Critique (EPIC)
  • #13: Design-Do-Redo-Redo (DDRR)
  • #14: Peer Review and Corrective Maintenance (PRCM)
  • #18: Discussion-Activity-Review-Lab-Review
  • #24: Client-Server-Negotiation (CSN)
  • #27: ETHOS
  • #28: Using Design Patterns as a context in which to teach Fundamental Components of Object Oriented Systems
  • #29: Using Design Patterns to teach the concept behind a complex framework
  • #30: Fixer Upper
  • #31: Audio Object Analogies
  • #32: Spiral
  • #33: Mistake
  • #34: Early Bird
  • #44: Responsibility Driven Class Development
  • #47: Simple and Complete Patterns Step by Step


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    Maintenance

  • #14: Peer Review and Corrective Maintenance (PRCM)
  • #30: Fixer Upper


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    Modelling

  • #2: Reading, Critique, Lecture, Activity, Presentation with discussion (RCLAP)
  • #3: Lecture-Examples-Activity-Student Presentation-Evaluation
  • #34: Early Bird
  • #43: Model Transformation (MT)


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    Object concepts

  • #3: Lecture-Examples-Activity-Student Presentation-Evaluation
  • #13: Design-Do-Redo-Redo (DDRR)
  • #15: Preparation, Industrial Presentation and Roundtable (PIPR)
  • #19: Gagne'-Ausbel Pattern of Lecture (GAP)
  • #20: Identity
  • #21: Mission Impossible
  • #25: BASE-and-Supplementary-Languages in Lectures (BSLL)
  • #34: Early Bird
  • #37: Computer Ad Face-off
  • #38: Class Concept Map
  • #45: Concept, Glossary, Problem, Analyze, Discuss, Design (CoG-PADD)
  • #46: Big Picture on a Small Scale (BPSS)
  • #47: Simple and Complete Patterns Step by Step
  • #48: Academic To Industrial Project Link (LINK)


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    Object interaction

  • #5: Role Playing
  • #7: Incremental Role Play
  • #15: Preparation, Industrial Presentation and Roundtable (PIPR)


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    Patterns

  • #1: Concrete to Abstraction
  • #17: The Three Bears


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    Problem solving

  • #23: Model and Implement
  • #34: Early Bird


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    Programming

  • #0: Design-Implement-Redesign-Reimplement (DIRR)
  • #1: Concrete to Abstraction
  • #8: Lab-Discussion-Lecture-Lab (LDLL)
  • #9: Lecture-Activity-Student Presentation-Discussion (LASD) Pattern
  • #10: Programming in the Tiny, Small, Large (TSL)
  • #11: Explore-Present-Interact-Critique (EPIC)
  • #13: Design-Do-Redo-Redo (DDRR)
  • #14: Peer Review and Corrective Maintenance (PRCM)
  • #17: The Three Bears
  • #23: Model and Implement
  • #24: Client-Server-Negotiation (CSN)
  • #30: Fixer Upper
  • #32: Spiral
  • #33: Mistake
  • #35: Toy Box
  • #36: Tool Box
  • #39: Group Card Sorting
  • #47: Simple and Complete Patterns Step by Step


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    Quality Assurance

  • #2: Reading, Critique, Lecture, Activity, Presentation with discussion (RCLAP)
  • #34: Early Bird


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    'Real world' issues

  • #22: Simulation Game Workshop
  • #48: Academic To Industrial Project Link (LINK)


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    Reuse

  • #36: Tool Box
  • #49: Project Reuse Pattern (Reuse)


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    General purpose

  • #1: Concrete to Abstraction
  • #2: Reading, Critique, Lecture, Activity, Presentation with discussion (RCLAP)
  • #6: Round Robin
  • #11: Explore-Present-Interact-Critique (EPIC)
  • #17: The Three Bears
  • #22: Simulation Game Workshop
  • #27: ETHOS
  • #32: Spiral
  • #34: Early Bird
  • #35: Toy Box

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