Menu File Menu Inspector Menu Method Menu Window Point Info Point Material Element Info Element Mat Polygon Mat Camera Info Display

Interface

Info Panel of Camera

Example for Camera Panel Settings for the camera that creates the visible projection for the active display.

Perspective: Project the scene parallel to given view direction (see below).

Top (X-Y): Sets view direction to (0, 0, 1) so the x-y-plane is seen from top.

Front (X-Z): Sets view direction to (0, 1, 0).

Right (Y-Z): Sets view direction to (-1, 0, 0)

View Direction: Projection is performed parallel to and in the same direction as this vector (x, y, z).

Interest: The camera position is calculated by (interest + view direction*distance).

Distance: Distance of the projection plane from interest (see above).

Roll: Rotation of the camera around the viewing direction out of the upward-justification. Value is given in degrees.

Transform

Camera: All transformation like rotate, scale or translate is done only virtually and for the whole scene.
Selected Model: Transformations are only done for the selected geometry.
Locale Coordinate System: Mouse motion is interpreted a different way when you rotate, translate etc. If you drag the mouse horizontally the transformation is done as if you would drag the mouse along the x-axis of the coordinate frame of the world (e.g. if you rotate and drag the mouse horizontally then the geometry / scene is rotated around the y-axis of the coordinate frame). If you drag the mouse vertically the transformation is done as if you would drag the mouse along the y-axis of the coordinate frame of the world. Try switching on the axis frame (Inspector-Display-Show Axis Frame) to verify the results.

Front / Back Clipping: Clips everything that is nearer than near clip and everything that is further away than far clip.

Center: Centers the camera such that the bounding box of all geometries is centered in the display.

Fit: Combined center with scale such that the geometries fill a certain amount of the display.

Reset: Resets camera roll, direction and interest settings to initial values.

Reset All: Resets all transformations etc. to their default values.

 

© 1999-2001 Last modified: 28.09.01 --- http://www.javaview.de --- The JavaView Project