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RoboCup in Higher Education: A Preliminary Report

Elizabeth Sklar1, Simon Parsons2, and Peter Stone3

1Department of Computer Science, Columbia University, 1214 Amsterdam Avenue, New York, NY 10027, USA
sklar@cs.columbia.edu

2Department of Computer and Information Science, Brooklyn College, City University of New York, 2900 Bedford Avenue, Brooklyn, NY 11210, USA
parsons@sci.brooklyn.cuny.edu

3Department of Computer Sciences, The University of Texas at Austin, 1 University Station C0500, Austin, TX 78712-1188, USA
pstone@cs.utexas.edu

Abstract. Since team-based projects have been proven to be an effective pedagogical tool, we have been using RoboCup challenges as the basis for class projects in undergraduate courses. This paper unifies several independent efforts in this direction and presents early work in the development of shared resources and evaluation. We outline three courses and describe the related class projects in order to make the context of our investigation clear and to make it possible for others to replicate or extend our work, and contribute to the shared resource.

LNAI 3020, p. 296 ff.

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