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# DeadReckoning_3x3.h

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    00001
    00029 #ifndef DeadReckoning_3x3_h
    00030 #define DeadReckoning_3x3_h
    00031
    00032 #include "DeadReckoning.h"
    00033 //----------------------------------------------------------------------
    00035 class DeadReckoning_3x3 : public DeadReckoning {
    00036
    00037 public:
    00038     DeadReckoning_3x3 ( const int xSize, const int ySize,
    00039                         const bool unload=true )
    00040         : DeadReckoning(xSize, ySize, unload)
    00041     {
    00042     }
    00043
    00044     void doTransform ( const unsigned char* const I );
    00045     void doTransform ( const unsigned char* const I, const double dx,
    00046                        const double dy, const bool halfIsZero );
    00047 };
    00048
    00049 #endif
    00050 //----------------------------------------------------------------------
    00051