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texture_uv_simple.mi
declare shader
color "texture_uv_simple" (
color texture "tex" )
version 1
apply material, texture
end declare
texture_uv_simple.c
#include "shader.h"
struct texture_uv_simple {
miTag tex;
};
DLLEXPORT
int texture_uv_simple_version(void) { return 1; }
DLLEXPORT
miBoolean texture_uv_simple (
miColor *result, miState *state, struct texture_uv_simple *paras )
{
mi_lookup_color_texture(
result, state, *mi_eval_tag(¶s->tex), &state->tex_list[0]);
return miTRUE;
}
22 April 2008 23:39:56