Shader one_color

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one_color.mi
declare shader 
    color "one_color" ( 
        color "color" default 1 1 1 ) 
    version 1 
    apply material 
end declare 

one_color.c
#include "shader.h" 
 
DLLEXPORT 
int one_color_version(void) { return 1; } 
 
struct one_color { 
    miColor color; 
}; 
 
DLLEXPORT 
miBoolean one_color (  
    miColor *result, miState *state, struct one_color *params  ) 
{ 
    *result = *mi_eval_color(&params->color); 
    return miTRUE; 
} 

22 April 2008 23:39:46