All the scene files for Writing mental ray shaders may be
downloaded from the links below, organized by chapter. You can also download the entire set of
scene files and the other files they reference (textures, objects,
particle datasets, and voxel datasets) through the “Downloading examples from the book”
page.
The zip-compressed file contains within it other zip files; the fully
uncompressed set of files is quite large (due primarily to the voxel
data files from Chapter 23). The filenames of the compressed files
all end with a .zip extension.
You can also download individual scenes from the links below. The
additional files referenced by the scenes are listed at the beginning of each
chapter. Several of the files (the textures, for example) are used
throughout the book, but they are listed for each chapter in which they
are used for reference.
Part 1: Structure
Part 2: Color
Part 3: Light
Part 4: Shape
Part 5: Space
Part 6: Image
22 April 2008 22:45:33