Shader hair_color_bary |
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declare shader
color "hair_color_bary" ()
apply material
version 1
end declare
#include "shader.h"
DLLEXPORT
int hair_color_bary_version(void) { return 1; }
DLLEXPORT
miBoolean hair_color_bary (
miColor *result, miState *state, void *params )
{
result->r = state->bary[0];
result->g = state->bary[1];
result->b = 0;
return miTRUE;
}