Click on the filename to display or download the file.
glossy_reflection.mi
declare shader
color "glossy_reflection" (
scalar "shiny" default 5 )
version 1
apply material
end declare
glossy_reflection.c
#include "shader.h"
struct glossy_reflection {
miScalar shiny;
};
DLLEXPORT
int glossy_reflection_version(void) { return 1; }
DLLEXPORT
miBoolean glossy_reflection (
miColor *result, miState *state, struct glossy_reflection *params )
{
miVector reflection_dir;
miScalar shiny = *mi_eval_scalar(¶ms->shiny);
mi_reflection_dir_glossy(&reflection_dir, state, shiny);
if (!mi_trace_reflection(result, state, &reflection_dir))
mi_trace_environment(result, state, &reflection_dir);
return miTRUE;
}
22 April 2008 23:40:17