Additional shaders

Writing mental ray shaders provides a broad overview of shader types at the introductory level. This page complements those shaders with more advanced concepts or, as in the case of framebuffers, describes changes to the capabilities of the mental ray since the book was published.

Arithmetic operators

Arithmetic operations like addition and multiplication are implemented in simple shaders for use in graphs and Phenomena to increase the ways in which shaders can be combined.

Framebuffers — new strategies and syntax in mental ray 3.6

Improvements to the framebuffer scene file syntax and geometry shaders that define framebuffers simplify the production of compositing layers during rendering.
20 April 2008 18:31:06