Shader shadow_default |
Scenes Home |
declare shader
color "shadow_default" ()
version 1
apply shadow
end declare
#include "shader.h"
DLLEXPORT
int shadow_default_version(void) { return 1; }
DLLEXPORT
miBoolean shadow_default (
miColor *result, miState *state, void *params )
{
result->r = result->g = result->b = 0.0;
return miFALSE;
}