About the Library
The mental ray architectural library contains a set of
shaders designed for architectural and design visualization.
The most important are the mia_material(_x), an easy to use
all-around general purpouse material, and the Physical Sun and Sky
along with the portal light shaders.
The library also contains many other tools, like shaders for...
- ...creating render-time "rounded corners".
- ...physically based camera exposure and depth-of-field.
- ...light-surfaces and environment blurring.
In standalone mental ray the shaders are added by including the
"mi" declaration file and linking to the library;
link "architectural.dll"
include "architectural.mi"
The library strictly requires mental ray version 3.6 or newer
and will not function on earlier releases of mental ray.