Scenes using shader
point_light_shadow
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Click on the chapter title to see all the scenes in that chapter. Click on a filename to display or download that scene file.
Chapter 10: The color of edges
contours_4.mi
contours_15.mi
contours_16.mi
Chapter 11: Lights
lights_4.mi
lights_8.mi
Chapter 12: Light on a surface
shading_1.mi
shading_2.mi
shading_3.mi
shading_4.mi
shading_5.mi
shading_6.mi
shading_7.mi
Chapter 13: Shadows
shadows_1.mi
shadows_2.mi
shadows_A.mi
shadows_B.mi
shadows_C.mi
shadows_C1.mi
shadows_D.mi
shadows_E.mi
shadows_F.mi
shadows_G.mi
Chapter 19: Creating geometric objects
geometry_1.mi
geometry_2.mi
geometry_3.mi
geometry_4.mi
geometry_5.mi
Chapter 20: Modeling hair
geometry_6.mi
geometry_6A.mi
geometry_8.mi
geometry_9.mi
geometry_10.mi
geometry_11.mi
geometry_11A.mi
geometry_7.mi
Chapter 22: A visible atmosphere
atmosphere_1.mi
atmosphere_2.mi
atmosphere_3.mi
atmosphere_4.mi
atmosphere_5.mi
atmosphere_6.mi
atmosphere_7.mi
Chapter 23: Volumetric effects
volume_1.mi
volume_1A.mi
volume_2.mi
volume_3.mi
volume_4.mi
volume_5.mi
volume_5A.mi
volume_6.mi
volume_7.mi
Chapter 24: Changing the lens
lens_1.mi
lens_2.mi
lens_3.mi
lens_4.mi
lens_4A.mi
lens_5.mi
lens_6.mi
lens_7.mi
lens_8.mi
lens_9.mi
Chapter 25: Rendering image components
buffer_1.mi
buffer_2.mi
buffer_2.mi
buffer_2.mi
buffer_3.mi
buffer_3.mi
buffer_3.mi
buffer_4.mi
buffer_4.mi
buffer_4.mi
Chapter 26: Modifying the final image
output_1.mi
output_2.mi
output_3.mi
output_4.mi
output_4.mi
output_5.mi
output_6.mi
output_7.mi
19 April 2008 21:57:27