Shader one_color |
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declare shader
color "one_color" (
color "color" default 1 1 1 )
version 1
apply material
end declare
#include "shader.h"
DLLEXPORT
int one_color_version(void) { return 1; }
struct one_color {
miColor color;
};
DLLEXPORT
miBoolean one_color (
miColor *result, miState *state, struct one_color *params )
{
*result = *mi_eval_color(¶ms->color);
return miTRUE;
}