Writing mental ray shaders provides a broad overview
of shader types at the introductory level. This page complements those
shaders with more advanced concepts or, as in the case of framebuffers,
describes changes to the
capabilities of the mental ray since the book was published.
Arithmetic operations like addition and multiplication are
implemented in simple shaders for use in graphs and Phenomena to
increase the ways in which shaders can be combined.
Improvements to the framebuffer scene file syntax and geometry shaders
that define framebuffers simplify the production of compositing layers
during rendering.
20 April 2008 18:31:06