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Writing mental ray shaders
A perceptual introduction
This website provides additional resources for the book Writing mental ray shaders: A perceptual introduction.
It includes all the shader source code
and scene files
described in the book. These pages will
also help you understand where and how the shaders are used in the
example scenes throughout the book. In the page for a shader, the
scenes that use it are linked; conversely, in the page for a scene,
the shaders used by that scene are linked. The book’s bibliography
is also duplicated here, but with
the addition of links to the original papers and books that it
references. In the on-line version
of
these webpages, I am also adding material beyond what is covered in
the book, including teaching materials
as well
as additional shaders
that
extend ideas presented in the book or based on new shader ideas
suggested by readers.
Background
Shaders
Scenes
Reference
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All source code, scene files, and other example software presented
within this website may be copied and used without restriction.
However, no warranty of any kind is expressed or implied concerning
the merchantability or fitness for any purpose of the contents herein.
In particular, the author of the software and data contained within this
website may make incompatible changes to that software and data at
any time.
mental images®, mental ray®, mental mill™, MetaSL™,
Phenomena™, and Phenomenon™ are trademarks or, in some
countries, registered trademarks of mental images GmbH, Berlin,
Germany.
http://www.writingshaders.com/