Shader default_lens |
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declare shader
color "default_lens" ()
version 1
apply lens
scanline off
trace on
end declare
#include "shader.h"
DLLEXPORT
int default_lens_version(void) { return 1; }
DLLEXPORT
miBoolean default_lens (
miColor *result, miState *state, void *params )
{
return mi_trace_eye(result, state, &state->org, &state->dir);
}