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c_store.mi
declare shader
struct { geometry "instance",
vector "normal" }
"c_store" ()
version 1
apply texture
end declare
c_store.c
#include "shader.h"
#include "contour_info.h"
DLLEXPORT
int c_store_version(void) { return 1; }
DLLEXPORT
miBoolean c_store (
void *info_pointer,
int *info_size,
miState *state,
miColor *color )
{
contour_info *info = (contour_info*)info_pointer;
info->instance = state->instance;
info->normal = state->normal;
*info_size = sizeof(contour_info);
return miTRUE;
}
22 April 2008 23:39:58