add_colors.c
ambient_occlusion.c
ambient_occlusion_cutoff.c
annotate.c
average_radiance.c
average_radiance_options.c
blinn.c
bump_ripple.c
bump_texture.c
bump_wave.c
bump_wave_uv.c
c_contour.c
c_contrast.c
c_distance_contrast.c
c_distance_store.c
c_output.c
c_store.c
c_tessellate.c
c_toon.c
channel_ramp.c
chrome_ramp.c
color_ramp.c
cook_torrance.c
default_lens.c
density_volume.c
depth_fade.c
depth_fade_tint.c
depth_fade_tint_2.c
depth_fade_tint_3.c
depth_of_field.c
displace_ripple.c
displace_texture.c
displace_wave.c
displace_wave_uv.c
equirectangular.c
fisheye.c
fog.c
framebuffer_put.c
front_bright.c
front_bright_dot.c
front_bright_steps.c
global_lambert.c
glossy_reflection.c
glossy_reflection_sample.c
glossy_reflection_sample_varying.c
glossy_refraction.c
glossy_refraction_sample.c
glossy_refraction_sample_varying.c
ground_fog.c
ground_fog_layers.c
hair_color_bary.c
hair_color_fire.c
hair_color_light.c
hair_color_texture.c
hair_geo_2v.c
hair_geo_4v.c
hair_geo_4v_texture.c
hair_geo_curl.c
hair_geo_datafile.c
hair_geo_row.c
illuminated_volume.c
instanced_object_file.c
lambert.c
lambert_steps.c
letterbox.c
median_filter.c
mock_specular.c
negate.cpp
newblocks.cpp
normals_as_colors.c
object_file.c
one_color.c
op_mix_ccc.c
op_mul_cc.c
op_pow_cs.c
parameter_volume.c
phong.c
phong_framebuffer.c
point_light.c
point_light_falloff.c
point_light_shadow.c
radial_falloff.c
rim_bright.c
scaled_color.c
shadow_breakpoint.c
shadow_breakpoint_scale.c
shadow_color.c
shadow_continuous.c
shadow_default.c
shadowpass.c
show_barycentric.c
show_uv.c
show_uv_steps.c
sinusoid_soft_spotlight.c
soft_spotlight.c
specular_reflection.c
specular_refraction.c
specular_refraction_simple.c
spherical_density.c
spotlight.c
square.c
store_diffuse_photon.c
streak.c
summed_noise_color.c
summed_noise_scalar.c
texture_uv.c
texture_uv_simple.c
threshold_volume.c
transmit_specular_photon.c
transparent.c
transparent_modularized.c
transparent_shadow.c
triangles.c
vertex_color.c
voxel_density.c
ward.c
